What I learned at Gencon

Before the memories fade here is my recollection of what you need to be a game designer from the events I attended at Gencon.

Business cards!!! Big in this industry.
Get on twitter!
My game does one thing A+, then 3-4 at a grade b

level

Metatopia go to it, will benefit the game
Finish

something!

Pay your freelancers
There will be

huge crisis or errors, get a helmut.

No NDAs
Get it playtested.
Accept revisions, expect revisions
Doesn’t have to be done to be edited.
Write
Develop pitch
Edit
Playtest
Avoid cognitive dissonance
Game needs to be accessible to level 0 players

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