First go check out part four or start at part one
There was a lot of material in the course and I won’t go over all of it but I will end with a few of the prototyping principles we talked about:
1. Embrace the beginners mind – make sure people who have never seen the game (or any game) can pick it up and use it quickly
2. Don’t fall in love with your first ideas – be willing to change everything and anything
3. Expose your work early – seek criticism and improve based on comments (repeat)
4. Learn faster by failing early and often (and cheaply)
Are you playtesting something right now?
Do you have a printable/downloadable version of your game?
As always – let me know
PJ
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