Testing/Prototyping Course Part 3 Levels of Prototypes

First go check out part two or start at part one

They covered levels of prototypes specific to industry design – think solutions to problems, but for game design I think the first two are what designers use with themselves or their design team.  The third level is what we would view as a prototype and the fourth is more what I think about when you are looking to provide a demo to a company when you want to sell your game to them.

We’re going to post some of our early creations when we start the design process.  Do others do this?  Do people worry about others stealing their ideas?  Or borrowing the best parts of them?

Let me know
Comment on this and then go read Part 4

PJ

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