First start at part one
We talked about test cards – cards that spell out what you are testing and how it will show as a success or not –
We believe that….
To verify that we will do ……
We will measure……
We are right if ……..
These could be useful in the game deign – for example –
We believe that this game does a really good job of letting players experience the buildup (hoarding) of cash in banking and real estate
To verify that we will keep track of the amount of cash they collect and keep at the end of the game
We will measure how much cash they spend vs. how much they keep
We are right if they have saved up the most (and brag about it).
This idea can help clarify if the game is doing what you want it to do or what you think it does.
As a designer, do you check to see what the game does?
Do you check to see how well it does that?
Comment on this and then go read part three
PJ
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