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One of the takeaways from our first Gen Con was – finish the thing. But with that very powerful order they added the advice that our first thing should be an easier and more simple thing to manufacture. We’re doing that. We’re starting with Fight Card! (which has only cards, a box and rules…
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First start at part one We talked about test cards – cards that spell out what you are testing and how it will show as a success or not – We believe that…. To verify that we will do …… We will measure…… We are right if …….. These could be useful in the game…
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In my day job I get to go on training – when a course came up on testing and prototyping I signed up. There was lots of great material. I’ve broken it into different parts but the first: Does the description of the early product (possibly in a blog post) create an expectation that’s…
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“Prototypes are built so that designers can think about their solutions in a different way (tangible product rather than abstract ideas), as well as to fail quickly and cheaply, so that less time and money is invested in an idea that turns out to be a bad one.” (https://www.interaction-design.org/literature/article/stage-4-in-the-design-thinking-process-prototype ) Get it on the…
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This was a great seminar with lots of technical content. You’ll want to go to their website (www.pandagm.com) and get it from there and not from me! (download the Design Guidebook – pandagm.com/resources/). The other great news is that they now have a rep in Montreal. They talked about the process and how at…
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We started Thursday morning first thing at 10 with this seminar. On the way there HK and I asked a guy if we were headed in the right direction and he was headed to the same seminar. We had just met half of the twins from Alaska (shout-out to Mika and Coady!). They would…