Testing

  • Gen Con Playtests 2018

    Just a quick post to tell everyone about our playtests at Gen Con this year.  We’ll be at the First Exposure Playtest Hall  (I know not the best website….) also have a look at the Gen Con Page Our tentative times right now are – Thu 2PM-4PM: Road Rage 4 players (general) a tile…

  • Testing/Prototyping Course Part 5 Principles

    First go check out part four or start at part one There was a lot of material in the course and I won’t go over all of it but I will end with a few of the prototyping principles we talked about: 1.       Embrace the beginners mind – make sure people who have never seen the…

  • Testing/Prototyping Course Part 4 Feedback

    First go check out part three or start at part one The fun part of the course for me was delivering the prototype and getting feedback.  Giving and receiving criticism are difficult to do.  For me though the material of the course was easy as I wasn’t invested in in like I might be…

  • Testing/Prototyping Course Part 3 Levels of Prototypes

    First go check out part two or start at part one They covered levels of prototypes specific to industry design – think solutions to problems, but for game design I think the first two are what designers use with themselves or their design team.  The third level is what we would view as a…

  • Testing/Prototyping Course Part 2 Test Cards

    First start at part one We talked about test cards – cards that spell out what you are testing and how it will show as a success or not – We believe that…. To verify that we will do …… We will measure…… We are right if …….. These could be useful in the game…

  • Testing/Prototyping Course Part 1 Early Description Not Matching the Final Product?

    In my day job I get to go on training – when a course came up on testing and prototyping I signed up.  There was lots of great material.  I’ve broken it into different parts but the first: Does the description of the early product (possibly in a blog post) create an expectation that’s…