PJ Parent

  • What We’re Working On – The Simple View

    Since we have no artwork this will be…….. less exciting.  Four games we are working on right now:   Fight Card! You’re a martial arts master and in your hand is a deck of cards with all your style’s moves. You draw five cards and carefully set up your combination of three. You reveal….…

  • Books About Game Design

    I’m sure practice and physical application (making stuff) is the best way to learn game design but reading about it can certainly help.  There are multiple learning styles and I think I benefit from using all of them but this post is just on books.  I’m starting out in game design so as I…

  • Gencon Seminar – Crowdfunding Your Game

    Put on by team BackerKit and was composed of – Brian of Harebrained Schemes, Mark of Campaign Coins, Adam of Kingdom Death, Chris of Zombie Orpheus Entertainment, & Rich from The Onyx Path Kickstarter is a community (a nice one at that) Recommendations:      Post in comments all the time      Post…

  • Kickstarter – Communication in the Mid Campaign Period

    You launched the campaign and the crowd went wild and jumped on board!  Great! In those early days there was lots to talk about and tons of questions.  You answered them all and posted all you could think people might want to know.   Now it’s week two drifting into week three and you…

  • Gencon Seminar – Crowdfunding: Do You Know Who Your Crowd Is?

    Presenters – Jaym Gates, Carol Monahan, Marie Poole, James Wallis Notes – One of the biggest crowdfunding challenges is to launch without having an existing audience.  (other articles want you to have 200-300 backers before you launch – other industries talk about having 1000 followers)     Getting the followers – Start a mailing…

  • Card and Board Game Prototyping – Quick and Cheap!

    “Prototypes are built so that designers can think about their solutions in a different way (tangible product rather than abstract ideas), as well as to fail quickly and cheaply, so that less time and money is invested in an idea that turns out to be a bad one.” (https://www.interaction-design.org/literature/article/stage-4-in-the-design-thinking-process-prototype ) Get it on the…

  • Gencon Seminar – Prepping Your Files for Mass Production (Panda Prepress)

    This was a great seminar with lots of technical content.  You’ll want to go to their website (www.pandagm.com) and get it from there and not from me!  (download the Design Guidebook – pandagm.com/resources/). The other great news is that they now have a rep in Montreal. They talked about the process and how at…

  • Gencon Seminar – So You’re Making Your First Game

    We started Thursday morning first thing at 10 with this seminar.  On the way there HK and I asked a guy if we were headed in the right direction and he was headed to the same seminar.  We had just met half of the twins from Alaska (shout-out to Mika and Coady!).  They would…

  • Gencon 50!

    We went to Gencon this year.  I’ll talk specifically about the seminars I attended as separate posts so in this one I’ll give my overall impressions and talk about some of the games I played.   Games – Playtests and Demos – We played a test run of Gambler Grifter by Bard Shark (nothing…